The `character_inventory` table
Contains all the character inventory data, including the bank data.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | INT | UNSIGNED | Unique | NO | 0 | Global Unique Identifier | |
bag | INT | UNSIGNED | NO | 0 | |||
slot | TINYINT | UNSIGNED | NO | 0 | |||
item | INT | UNSIGNED | PRI | NO | 0 | Item Global Unique Identifier |
Description of the fields
The GUID of the character. See characters.guid.
If it isn't 0, then it is the bag's item GUID. See item_instance.guid.
If the bag field is non-zero, then the slot is the slot in the bag where the item is kept. The range can differ depending on the number of slots the bag has.
If the bag field is zero, then the slot has a range of 0 to 130 and the value stands for the following:
Slot | Value |
---|---|
0 | Head |
1 | Neck |
2 | Shoulders |
3 | Body |
4 | Chest |
5 | Waist |
6 | Legs |
7 | Feet |
8 | Wrists |
9 | Hands |
10 | Finger 1 |
11 | Finger 2 |
12 | Trinket 1 |
13 | Trinket 2 |
14 | Back |
15 | Main Hand |
16 | Off Hand |
17 | Ranged |
18 | Tabard |
19-22 | Equipped Bags |
23-38 | Main Backpack |
39-66 | Main Bank |
67-73 | Bank Bags |
86-117 | Keys in Keyring |
118-135 | Currencies (Emblems,badges,marks etc.) |
The item's GUID. See item_instance.guid.