The `character_instance` table
Contains the instance data for characters.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | INT | UNSIGNED | PRI | NO | 0 | ||
instance | INT | UNSIGNED | PRI | NO | 0 | ||
permanent | TINYINT | UNSIGNED | NO | 0 | |||
extended | TINYINT | UNSIGNED | NO |
Description of the fields
The GUID of the character. See聽characters.guid.
The instance ID. See聽instance.id.
Boolean 0 or 1 controlling if the player has been bound to the instance. A player is bound to the instance only when he (or his party/raid) kills a creature with the CREATURE_FLAG_EXTRA_INSTANCE_BIND flag set in the flags_extras聽field.
field-no-description|4