The `character_action` table
Contains all the individual button data for each character. A button is any of the places in the GUI where you can place for example a spell, item, or macro as a shortcut.
Table Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
---|---|---|---|---|---|---|---|
guid | INT | UNSIGNED | PRI | NO | 0 | ||
spec | TINYINT | UNSIGNED | PRI | NO | 0 | ||
button | TINYINT | UNSIGNED | PRI | NO | 0 | ||
action | INT | UNSIGNED | NO | 0 | |||
type | TINYINT | UNSIGNED | NO | 0 |
Description of the fields
The GUID of the character. See characters.guid.
spec = 0 is the first spec, spec = 1 is the second spec.
The ID of the button on the action bar where the action icon will be placed.
Special bars are used for stances, auras, pets, stealth, and other similar special modes.
Possible values
Button IDs | Set (key) |
---|---|
1-11 | 1 (SHIFT + 1) |
12-23 | 2 (SHIFT + 2) |
24-35 | 3 (SHIFT + 3) h1. Right Side Bar |
36-47 | 4 (SHIFT + 4) Right Side Bar 2 |
48-59 | 5 (SHIFT + 5) h1. Bottom Right Bar |
60-71 | 6 (SHIFT + 6) Bottom Left Bar |
72-83 | 1 SpecialA |
84-95 | 1 SpecialB |
96-107 | 1 SpecialC |
108-119 | 1 SpecialD |
Depending on the type value, this could be either the spell ID (Spell.dbc), the item ID or macro ID.
The type of action:
Possible types
Value | Description |
---|---|
0 | Spell |
1 | Click |
32 | Eq set |
64 | Macro |
65 | Click macro |
128 | Item |