Method GameObject:GetLootState [-] [+]

Returns the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a

enum LootState
{
    GO_NOT_READY = 0,
    GO_READY,                                               // can be ready but despawned, and then not possible activate until spawn
    GO_ACTIVATED,
    GO_JUST_DEACTIVATED
};

Synopsis

lootState = GameObject:GetLootState()

Arguments

None.

Returns

LootState lootState
See method description.

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