2074 {
2075 if (targets.empty())
2076 return;
2077
2080 a->SetDuration(0);
2083 }
@ SPELL_SHADOW_TRAP_AURA
Definition: boss_the_lich_king.cpp:132
@ SPELL_SHADOW_TRAP_KNOCKBACK
Definition: boss_the_lich_king.cpp:133
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
Creature * ToCreature()
Definition: Object.h:202
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Definition: SpellAuras.h:87
Unit * GetCaster()
Definition: SpellScript.cpp:401