Go to the source code of this file.
◆ ACScriptName
#define ACScriptName "instance_auchenai_crypts" |
◆ DataHeader
◆ RegisterAuchenaiCryptsCreatureAI
◆ ACDataTypes
Enumerator |
---|
DATA_SHIRRAK_THE_DEAD_WATCHER | |
DATA_EXARCH_MALADAAR | |
29{
30
33};
@ DATA_SHIRRAK_THE_DEAD_WATCHER
Definition: auchenai_crypts.h:31
@ DATA_EXARCH_MALADAAR
Definition: auchenai_crypts.h:32
◆ GetAuchenaiCryptsAI()
template<class AI , class T >
AI * GetAuchenaiCryptsAI |
( |
T * |
obj | ) |
|
|
inline |
37{
39}
#define ACScriptName
Definition: auchenai_crypts.h:23
References ACScriptName.
◆ EncounterCount
uint32 const EncounterCount = 2 |