AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "IdleMovementGenerator.h"
Public Member Functions | |
AssistanceDistractMovementGenerator (uint32 timer) | |
MovementGeneratorType | GetMovementGeneratorType () override |
void | Finalize (Unit *) override |
Public Member Functions inherited from DistractMovementGenerator | |
DistractMovementGenerator (uint32 timer) | |
void | Initialize (Unit *) override |
void | Finalize (Unit *) override |
void | Reset (Unit *owner) override |
bool | Update (Unit *, uint32) override |
MovementGeneratorType | GetMovementGeneratorType () override |
Public Member Functions inherited from MovementGenerator | |
virtual | ~MovementGenerator () |
virtual void | Initialize (Unit *)=0 |
virtual void | Finalize (Unit *)=0 |
virtual void | Reset (Unit *)=0 |
virtual bool | Update (Unit *, uint32 time_diff)=0 |
virtual MovementGeneratorType | GetMovementGeneratorType ()=0 |
virtual uint32 | GetSplineId () const |
virtual void | unitSpeedChanged () |
virtual void | Pause (uint32) |
virtual void | Resume (uint32) |
virtual bool | GetResetPosition (float &, float &, float &) |
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inline |
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overridevirtual |
Reimplemented from DistractMovementGenerator.
References Unit::ClearUnitState(), REACT_AGGRESSIVE, Creature::SetReactState(), Object::ToCreature(), and UNIT_STATE_DISTRACTED.
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inlineoverridevirtual |