AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_pursue Class Reference
Inheritance diagram for spell_pursue:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_pursue)
 
void FilterTargets (std::list< WorldObject * > &targets)
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_pursue::FilterTargets ( std::list< WorldObject * > &  targets)
inlineprivate

In the end, only one target should be selected

1621 {
1622 targets.remove_if(FlameLeviathanPursuedTargetSelector());
1623 if (targets.empty())
1624 {
1625 if (Creature* caster = GetCaster()->ToCreature())
1626 caster->AI()->EnterEvadeMode();
1627 }
1628 else
1629 {
1632 targets.clear();
1633 if (_target)
1634 targets.push_back(_target);
1635 }
1636 }
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Definition: Creature.h:43
Definition: Object.h:410
Unit * GetCaster()
Definition: SpellScript.cpp:401
Definition: boss_flame_leviathan.cpp:1577

References Acore::Containers::SelectRandomContainerElement().

Referenced by Register().

◆ HandleScript()

void spell_pursue::HandleScript ( SpellEffIndex  )
inlineprivate
1639 {
1640 Creature* target = GetHitCreature();
1641 Unit* caster = GetCaster();
1642 if (!target || !caster)
1643 return;
1644
1645 caster->GetThreatMgr().ResetAllThreat();
1646 caster->GetAI()->AttackStart(target); // Chase target
1647 caster->AddThreat(target, 10000000.0f);
1648 }
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void ResetAllThreat()
Definition: ThreatMgr.cpp:651
Definition: Unit.h:630
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14653
UnitAI * GetAI()
Definition: Unit.h:658
ThreatMgr & GetThreatMgr()
Definition: Unit.h:903
Creature * GetHitCreature()
Definition: SpellScript.cpp:458

References Unit::AddThreat(), UnitAI::AttackStart(), Unit::GetAI(), Unit::GetThreatMgr(), and ThreatMgr::ResetAllThreat().

Referenced by Register().

◆ PrepareSpellScript()

spell_pursue::PrepareSpellScript ( spell_pursue  )
private

◆ Register()

void spell_pursue::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1651 {
1654 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_APPLY_AURA
Definition: SharedDefines.h:784
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition: SharedDefines.h:1420
#define EFFECT_ALL
Definition: SharedDefines.h:38
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:354
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:353
void FilterTargets(std::list< WorldObject * > &targets)
Definition: boss_flame_leviathan.cpp:1620
void HandleScript(SpellEffIndex)
Definition: boss_flame_leviathan.cpp:1638

References EFFECT_0, EFFECT_ALL, FilterTargets(), HandleScript(), SPELL_EFFECT_APPLY_AURA, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENEMY.