749 {
750 if (player && player->
IsAlive())
751 {
753 if (!instance)
754 return false;
755
758 {
761 }
762
764 {
766 return true;
767 }
768 }
769
770 return false;
771 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ NPC_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:72
@ AREATRIGGER
Definition: blackrock_spire.h:102
@ AREATRIGGER_BLACKROCK_STADIUM
Definition: blackrock_spire.h:104
@ DATA_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:41
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:214
Definition: Creature.h:46
void Respawn(bool force=false)
Definition: Creature.cpp:2030
CreatureAI * AI() const
Definition: Creature.h:143
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
bool IsAlive() const
Definition: Unit.h:1204
Definition: InstanceScript.h:142
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235