462 {
465 {
470 target->DespawnOrUnsummon(1500);
471 }
472 }
Definition: Creature.h:43
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:336
Creature * ToCreature()
Definition: Object.h:205
MotionMaster * GetMotionMaster()
Definition: Unit.h:1620
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:229
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:167
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
Unit * GetCaster()
Definition: SpellScript.cpp:401