#include "AsyncAuctionListing.h"
◆ AuctionListOwnerItemsDelayEvent()
AuctionListOwnerItemsDelayEvent::AuctionListOwnerItemsDelayEvent |
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ObjectGuid |
_creatureGuid, |
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ObjectGuid |
guid |
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) |
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inline |
ObjectGuid playerguid
Definition: AsyncAuctionListing.h:34
ObjectGuid creatureGuid
Definition: AsyncAuctionListing.h:33
◆ ~AuctionListOwnerItemsDelayEvent()
AuctionListOwnerItemsDelayEvent::~AuctionListOwnerItemsDelayEvent |
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inlineoverride |
◆ Abort()
void AuctionListOwnerItemsDelayEvent::Abort |
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uint64 |
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inlineoverridevirtual |
◆ Execute()
bool AuctionListOwnerItemsDelayEvent::Execute |
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uint64 |
e_time, |
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uint32 |
p_time |
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) |
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overridevirtual |
◆ creatureGuid
ObjectGuid AuctionListOwnerItemsDelayEvent::creatureGuid |
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private |
◆ playerguid
ObjectGuid AuctionListOwnerItemsDelayEvent::playerguid |
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private |