802 {
803 if (player && player->
IsAlive())
804 {
806 {
807 bool transformHasStarted = creature->AI()->GetData(0) == 1;
809 {
810
813 {
816 return true;
817 }
818 }
819 }
820 }
821 return false;
822 }
@ NPC_SCARSHIELD_INFILTRATOR
Definition: blackrock_spire.h:84
@ ITEM_UNADORNED_SEAL
Definition: blackrock_spire.h:106
@ SAY_SCARSHIELD_INF_WHISPER
Definition: instance_blackrock_spire.cpp:60
Definition: Creature.h:43
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:655
bool IsAlive() const
Definition: Unit.h:1654
uint8 GetLevel() const
Definition: Unit.h:1024
GuidList whisperedTargets
Definition: instance_blackrock_spire.cpp:824