AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
go_gilded_brazierAI (GameObject *go) | |
void | Initialize () |
bool | GossipHello (Player *player, bool reportUse) override |
void | UpdateAI (uint32 const diff) override |
Public Member Functions inherited from GameObjectAI | |
GameObjectAI (GameObject *go) | |
virtual | ~GameObjectAI () |
virtual void | UpdateAI (uint32) |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | DoAction (int32) |
virtual void | SetGUID (ObjectGuid, int32) |
virtual ObjectGuid | GetGUID (int32) const |
virtual bool | GossipHello (Player *, bool) |
virtual bool | GossipSelect (Player *, uint32, uint32) |
virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
virtual bool | QuestAccept (Player *, Quest const *) |
virtual bool | QuestReward (Player *, Quest const *, uint32) |
virtual uint32 | GetDialogStatus (Player *) |
virtual void | Destroyed (Player *, uint32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | OnGameEvent (bool, uint16) |
virtual void | OnStateChanged (uint32, Unit *) |
virtual void | EventInform (uint32) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual bool | CanBeSeen (Player const *) |
virtual void | JustSummoned (Creature *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureEvade (Creature *) |
Private Attributes | |
EventMap | _events |
ObjectGuid | _playerGUID |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
GameObject *const | me |
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inline |
References Initialize().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _events, _playerGUID, EVENT_STILLBLADE_SPAWN, GAMEOBJECT_BYTES_1, GAMEOBJECT_TYPE_GOOBER, GameObject::GetGoType(), Object::GetGUID(), Player::GetQuestStatus(), GameObjectAI::me, QUEST_STATUS_INCOMPLETE, QUEST_THE_FIRST_TRIAL, Object::RemoveByteFlag(), EventMap::ScheduleEvent(), and GameObject::SetGameObjectFlag().
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inline |
References _playerGUID, and ObjectGuid::Clear().
Referenced by go_gilded_brazierAI().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _events, _playerGUID, EVENT_RESET_BRAZIER, EVENT_STILLBLADE_SPAWN, EventMap::ExecuteEvent(), GAMEOBJECT_BYTES_1, ObjectAccessor::GetPlayer(), GameObjectAI::me, NPC_STILLBLADE, GameObject::RemoveGameObjectFlag(), EventMap::ScheduleEvent(), Object::SetByteFlag(), TEMPSUMMON_DEAD_DESPAWN, and EventMap::Update().
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private |
Referenced by GossipHello(), and UpdateAI().
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private |
Referenced by GossipHello(), Initialize(), and UpdateAI().