#include "GridNotifiers.h"
◆ GameObjectInRangeCheck()
Acore::GameObjectInRangeCheck::GameObjectInRangeCheck |
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float |
_x, |
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float |
_y, |
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float |
_z, |
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float |
_range, |
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uint32 |
_entry = 0 |
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) |
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inline |
1572 :
float z
Definition: GridNotifiers.h:1581
uint32 entry
Definition: GridNotifiers.h:1582
float y
Definition: GridNotifiers.h:1581
float range
Definition: GridNotifiers.h:1581
float x
Definition: GridNotifiers.h:1581
◆ operator()()
bool Acore::GameObjectInRangeCheck::operator() |
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GameObject * |
go | ) |
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inline |
1575 {
1578 else return false;
1579 }
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:136
bool IsInRange(float x, float y, float z, float radius) const
Definition: GameObject.cpp:2160
uint32 entry
Definition: GameObjectData.h:32
References GameObjectTemplate::entry, entry, GameObject::GetGOInfo(), GameObject::IsInRange(), range, x, y, and z.
◆ entry
uint32 Acore::GameObjectInRangeCheck::entry |
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private |
◆ range
float Acore::GameObjectInRangeCheck::range |
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private |
float Acore::GameObjectInRangeCheck::x |
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private |
float Acore::GameObjectInRangeCheck::y |
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private |
float Acore::GameObjectInRangeCheck::z |
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private |