AzerothCore 3.3.5a
OpenSource WoW Emulator
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SpellEffects.cpp File Reference
#include "Battleground.h"
#include "BattlegroundIC.h"
#include "BattlegroundMgr.h"
#include "BattlegroundSA.h"
#include "BattlegroundWS.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Common.h"
#include "Creature.h"
#include "DynamicObject.h"
#include "Formulas.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "MapMgr.h"
#include "MiscPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SkillExtraItems.h"
#include "SocialMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Transport.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include "GridNotifiersImpl.h"

Go to the source code of this file.

Typedefs

typedef std::list< std::pair< uint32, ObjectGuid > > DispelList
 

Variables

pEffect SpellEffects [TOTAL_SPELL_EFFECTS]
 

Typedef Documentation

◆ DispelList

typedef std::list<std::pair<uint32, ObjectGuid> > DispelList

Variable Documentation

◆ SpellEffects

Todo:
: this import is not necessary for compilation and marked as unused by the IDE