AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
npc_stable_masterAI (Creature *creature) | |
void | sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override |
Public Member Functions inherited from SmartAI | |
~SmartAI () override | |
SmartAI (Creature *c) | |
bool | IsAIControlled () const |
void | StartPath (bool run=false, uint32 path=0, bool repeat=false, Unit *invoker=nullptr) |
bool | LoadPath (uint32 entry) |
void | PausePath (uint32 delay, bool forced=false) |
void | StopPath (uint32 DespawnTime=0, uint32 quest=0, bool fail=false) |
void | EndPath (bool fail=false) |
void | ResumePath () |
WayPoint * | GetNextWayPoint () |
void | GenerateWayPointArray (Movement::PointsArray *points) |
bool | HasEscortState (uint32 uiEscortState) |
void | AddEscortState (uint32 uiEscortState) |
bool | IsEscorted () override |
void | RemoveEscortState (uint32 uiEscortState) |
void | SetAutoAttack (bool on) |
void | SetCombatMove (bool on) |
bool | CanCombatMove () |
void | SetFollow (Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0, bool aliveState=true) |
void | StopFollow (bool complete) |
void | SetScript9 (SmartScriptHolder &e, uint32 entry, Unit *invoker) |
SmartScript * | GetScript () |
bool | IsEscortInvokerInRange () |
void | JustRespawned () override |
void | JustReachedHome () override |
void | JustEngagedWith (Unit *enemy) override |
Called for reaction when initially engaged. | |
void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override |
void | JustDied (Unit *killer) override |
void | KilledUnit (Unit *victim) override |
void | JustSummoned (Creature *creature) override |
void | SummonedCreatureDies (Creature *summon, Unit *killer) override |
void | AttackStart (Unit *who) override |
void | MoveInLineOfSight (Unit *who) override |
void | SpellHit (Unit *unit, SpellInfo const *spellInfo) override |
void | SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override |
void | DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override |
void | HealReceived (Unit *doneBy, uint32 &addhealth) override |
void | UpdateAI (uint32 diff) override |
void | ReceiveEmote (Player *player, uint32 textEmote) override |
void | MovementInform (uint32 MovementType, uint32 Data) override |
void | IsSummonedBy (WorldObject *summoner) override |
void | DamageDealt (Unit *doneTo, uint32 &damage, DamageEffectType damagetyp) override |
void | SummonedCreatureDespawn (Creature *unit) override |
void | CorpseRemoved (uint32 &respawnDelay) override |
== Triggered Actions Requested ================== | |
void | PassengerBoarded (Unit *who, int8 seatId, bool apply) override |
== Fields ======================================= | |
void | InitializeAI () override |
void | OnCharmed (bool apply) override |
bool | CanAIAttack (Unit const *who) const override |
void | DoAction (int32 param=0) override |
uint32 | GetData (uint32 id=0) const override |
void | SetData (uint32 id, uint32 value) override |
void | SetGUID (ObjectGuid guid, int32 id=0) override |
ObjectGuid | GetGUID (int32 id=0) const override |
void | MovepointReached (uint32 id) |
void | SetRun (bool run=true) |
void | SetFly (bool fly=true) |
void | SetSwim (bool swim=true) |
void | SetEvadeDisabled (bool disable=true) |
void | SetInvincibilityHpLevel (uint32 level) |
void | sGossipHello (Player *player) override |
void | sGossipSelect (Player *player, uint32 sender, uint32 action) override |
void | sGossipSelectCode (Player *player, uint32 sender, uint32 action, const char *code) override |
void | sQuestAccept (Player *player, Quest const *quest) override |
void | sQuestReward (Player *player, Quest const *quest, uint32 opt) override |
void | sOnGameEvent (bool start, uint16 eventId) override |
void | SetDespawnTime (uint32 t) |
void | StartDespawn () |
void | OnSpellClick (Unit *clicker, bool &result) override |
void | SetWPPauseTimer (uint32 time) |
void | SetForcedCombatMove (float dist) |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!) | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
virtual void | HealReceived (Unit *, uint32 &) |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
virtual void | HealDone (Unit *, uint32 &) |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the max threat target, which may not always be the current victim. | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Additional Inherited Members | |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from SmartAI | |
static int32 | Permissible (Creature const *) |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Public Attributes inherited from SmartAI | |
uint32 | mEscortQuestID |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
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inlineoverridevirtual |
Reimplemented from SmartAI.
References Unit::CastSpell(), Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), SmartAI::sGossipSelect(), SPELL_CHIKEN, SPELL_DARTER, SPELL_JUBLING, SPELL_MINIWING, SPELL_SMOLDERWEB, SPELL_WOLPERTINGER, SPELL_WORG, and STABLE_MASTER_GOSSIP_SUB_MENU.