213 {
215 return true;
217 {
218 if (!sindragosa->IsAlive())
219 return true;
220
223
225 {
229 {
231 summon->AddGameObject(go);
232 }
233 }
234 }
235 return true;
236 }
@ SPELL_ICE_TOMB_DAMAGE
Definition: boss_sindragosa.cpp:69
@ SPELL_ICE_TOMB_UNTARGETABLE
Definition: boss_sindragosa.cpp:68
@ DATA_TRAPPED_PLAYER
Definition: boss_sindragosa.cpp:150
@ NPC_ICE_TOMB
Definition: icecrown_citadel.h:338
@ GO_ICE_BLOCK
Definition: icecrown_citadel.h:466
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
Definition: TemporarySummon.h:40
Definition: GameObject.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
void UpdateGroundPositionZ(float x, float y, float &z) const
Definition: Object.cpp:1530
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2369
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float GetPositionZ() const
Definition: Position.h:119
float m_positionY
Definition: Position.h:57
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
bool IsAlive() const
Definition: Unit.h:1204
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168