AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ringo Class Reference
Inheritance diagram for npc_ringo:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_ringoAI
 

Public Member Functions

 npc_ringo ()
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ringo()

npc_ringo::npc_ringo ( )
inline
179: CreatureScript("npc_ringo") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_ringo::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

196 {
197 return new npc_ringoAI(creature);
198 }

◆ OnQuestAccept()

bool npc_ringo::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

182 {
183 if (quest->GetQuestId() == QUEST_A_LITTLE_HELP)
184 {
185 if (npc_ringoAI* ringoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI()))
186 {
188 ringoAI->StartFollow(player, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, quest);
189 }
190 }
191
192 return true;
193 }
@ QUEST_A_LITTLE_HELP
Definition: zone_ungoro_crater.cpp:172
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition: SharedDefines.h:211
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
CreatureAI * AI() const
Definition: Creature.h:140
void SetStandState(uint8 state)
Definition: Unit.cpp:16726
uint32 GetQuestId() const
Definition: QuestDef.h:228
Definition: zone_ungoro_crater.cpp:201

References Creature::AI(), CAST_AI, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, Quest::GetQuestId(), QUEST_A_LITTLE_HELP, Unit::SetStandState(), and UNIT_STAND_STATE_STAND.