602 {
604 return false;
606 return false;
608 return false;
609 return true;
610 }
@ SPELL_BOSS_HITTIN_YA_AURA
Definition: boss_the_lich_king.cpp:84
@ SPELL_PLAGUE_AVOIDANCE
Definition: boss_the_lich_king.cpp:81
bool IsPlayer() const
Definition: Object.h:197
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5669
Unit * GetVictim() const
Definition: Unit.h:789
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition: Unit.cpp:13811