445 {
446 if (!target)
447 return false;
448 if (!target->IsAlive())
449 return false;
450 if (!target->IsPlayer())
451 return false;
453 return false;
455 return false;
457 return false;
458 return true;
459 }
@ SPELL_VALKYR_TARGET_SEARCH
Definition: boss_the_lich_king.cpp:145
@ SPELL_HARVEST_SOUL_VALKYR
Definition: boss_the_lich_king.cpp:146
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1358
float GetExactDist(float x, float y, float z) const
Definition: Position.h:177