259{
261 {
263 {
266 }
267 }
268
269 return true;
270}
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:508
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: ThreatMgr.cpp:436
bool IsInCombatWith(Unit const *who) const
Definition: Unit.cpp:20994
ThreatMgr & GetThreatMgr()
Definition: Unit.h:839