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| instance_blackfathom_deeps_InstanceMapScript (Map *map) |
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void | Initialize () override |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnUnitDeath (Unit *unit) override |
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void | OnGameObjectCreate (GameObject *gameobject) override |
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void | SetData (uint32 type, uint32 data) override |
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void | ReadSaveDataMore (std::istringstream &data) override |
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void | WriteSaveDataMore (std::ostringstream &data) override |
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bool | IsFireEventDone () |
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| InstanceScript (Map *map) |
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| ~InstanceScript () override |
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virtual void | Initialize () |
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virtual void | Load (char const *data) |
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virtual void | CreatureLooted (Creature *, LootType) |
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virtual std::string | GetSaveData () |
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void | SaveToDB () |
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virtual void | Update (uint32) |
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virtual bool | IsEncounterInProgress () const |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnCreatureRemove (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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ObjectGuid | GetGuidData (uint32 type) const override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerAreaUpdate (Player *, uint32, uint32) |
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virtual void | OnPlayerInWaterStateUpdate (Player *, bool) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE) |
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void | DoRespawnCreature (ObjectGuid guid, bool force=false) |
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void | DoRespawnCreature (uint32 type, bool force=false) |
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void | DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayers (uint32 spell) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled) |
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bool | ServerAllowsTwoSideGroups () |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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BossInfo const * | GetBossInfo (uint32 id) const |
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uint32 | GetPersistentData (uint32 index) const |
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void | StorePersistentData (uint32 index, uint32 data) |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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void | SetCompletedEncountersMask (uint32 newMask, bool save) |
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uint32 | GetCompletedEncounterMask () const |
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void | SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0) |
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virtual void | FillInitialWorldStates (WorldPacket &) |
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uint32 | GetEncounterCount () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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virtual void | DoAction (int32) |
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void | DoForAllMinions (uint32 id, std::function< void(Creature *)> exec) |
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void | StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state) |
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uint8 | GetStoredGameObjectState (ObjectGuid::LowType spawnId) const |
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void | LoadInstanceSavedGameobjectStateData () |
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bool | IsBossDone (uint32 bossId) const |
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bool | AllBossesDone () const |
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bool | AllBossesDone (std::initializer_list< uint32 > bossIds) const |
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| ZoneScript () |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnUnitDeath (Unit *) |
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virtual void | OnCreatureEvade (Creature *) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | ProcessEvent (WorldObject *, uint32) |
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void instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnGameObjectCreate |
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GameObject * |
gameobject | ) |
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inlineoverridevirtual |
Reimplemented from InstanceScript.
67 {
69 {
75 {
78 }
79 break;
83 break;
87 break;
92 break;
93 }
94 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ GO_FIRE_OF_AKU_MAI_3
Definition: blackfathom_deeps.h:48
@ GO_FIRE_OF_AKU_MAI_4
Definition: blackfathom_deeps.h:49
@ GO_ALTAR_OF_THE_DEEPS
Definition: blackfathom_deeps.h:51
@ GO_FIRE_OF_AKU_MAI_1
Definition: blackfathom_deeps.h:46
@ GO_AKU_MAI_DOOR
Definition: blackfathom_deeps.h:50
@ GO_FIRE_OF_AKU_MAI_2
Definition: blackfathom_deeps.h:47
@ GO_SHRINE_OF_GELIHAST
Definition: blackfathom_deeps.h:45
@ TYPE_AKU_MAI
Definition: blackfathom_deeps.h:31
@ TYPE_GELIHAST
Definition: blackfathom_deeps.h:25
@ TYPE_AKU_MAI_EVENT
Definition: blackfathom_deeps.h:30
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
@ GO_FLAG_IN_USE
Definition: SharedDefines.h:1603
void SetGoState(GOState state)
Definition: GameObject.cpp:2477
void SetGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:219
void RemoveGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:220
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:110
ObjectGuid _akumaiPortalGUID
Definition: instance_blackfathom_deeps.cpp:142
bool IsFireEventDone()
Definition: instance_blackfathom_deeps.cpp:135
References _akumaiPortalGUID, _encounters, DONE, ObjectGuid::Empty, Object::GetEntry(), Object::GetGUID(), GO_AKU_MAI_DOOR, GO_ALTAR_OF_THE_DEEPS, GO_FIRE_OF_AKU_MAI_1, GO_FIRE_OF_AKU_MAI_2, GO_FIRE_OF_AKU_MAI_3, GO_FIRE_OF_AKU_MAI_4, GO_FLAG_IN_USE, GO_FLAG_NOT_SELECTABLE, GO_SHRINE_OF_GELIHAST, GO_STATE_ACTIVE, InstanceScript::HandleGameObject(), IsFireEventDone(), GameObject::RemoveGameObjectFlag(), GameObject::SetGameObjectFlag(), GameObject::SetGoState(), TYPE_AKU_MAI, TYPE_AKU_MAI_EVENT, and TYPE_GELIHAST.