137 {
139 for (
uint8 i = 0; i < 4; ++i)
141 }
std::uint8_t uint8
Definition: Define.h:109
@ SPELL_SHRINK
Definition: instance_sunwell_plateau.cpp:122
@ SPELL_WAVERING_WILL
Definition: instance_sunwell_plateau.cpp:123
@ SPELL_CORROSIVE_POISON
Definition: instance_sunwell_plateau.cpp:117
@ SPELL_HEX
Definition: instance_sunwell_plateau.cpp:119
@ SPELL_NECROTIC_POISON
Definition: instance_sunwell_plateau.cpp:120
@ SPELL_FEVERED_FATIGUE
Definition: instance_sunwell_plateau.cpp:118
@ SPELL_WITHERED_TOUCH
Definition: instance_sunwell_plateau.cpp:124
@ SPELL_PIERCING_SHADOW
Definition: instance_sunwell_plateau.cpp:121
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Unit * GetExplTargetUnit()
Definition: SpellScript.cpp:433
Unit * GetCaster()
Definition: SpellScript.cpp:401