368 {
371 {
373 if (
Map* map = go->GetMap())
374 map->DoForAllPlayers([&](
Player* player) {
377 go->BuildValuesUpdateBlockForPlayer(&data, player);
380 });
381 }
382 }
@ GO_STATE_READY
Definition: GameObjectData.h:690
Definition: GameObject.h:120
Definition: UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition: UpdateData.cpp:48
Definition: Player.h:1081
WorldSession * GetSession() const
Definition: Player.h:1998
Definition: WorldPacket.h:26
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
GameObject * GetHitGObj()
Definition: SpellScript.cpp:494