AzerothCore 3.3.5a
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spell_deathbringer_blood_link_blood_beast_aura Class Reference
Inheritance diagram for spell_deathbringer_blood_link_blood_beast_aura:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_deathbringer_blood_link_blood_beast_aura)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_deathbringer_blood_link_blood_beast_aura::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
1112 {
1113 DamageInfo* damageInfo = eventInfo.GetDamageInfo();
1114 SpellInfo const* procSpell = eventInfo.GetSpellInfo();
1115 return eventInfo.GetActor() && eventInfo.GetActionTarget() && ((damageInfo && damageInfo->GetDamage()) || eventInfo.GetHitMask() & PROC_EX_ABSORB) && (!procSpell || procSpell->SpellIconID != 2731); // Xinef: Mark of the Fallen Champion
1116 }
@ PROC_EX_ABSORB
Definition: SpellMgr.h:204
Definition: Unit.h:330
uint32 GetDamage() const
Definition: Unit.h:364
uint32 GetHitMask() const
Definition: Unit.h:445
Unit * GetActionTarget() const
Definition: Unit.h:440
SpellInfo const * GetSpellInfo() const
Definition: Unit.cpp:184
Unit * GetActor()
Definition: Unit.h:439
DamageInfo * GetDamageInfo() const
Definition: Unit.h:449
Definition: SpellInfo.h:316
uint32 SpellIconID
Definition: SpellInfo.h:380

References ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), DamageInfo::GetDamage(), ProcEventInfo::GetDamageInfo(), ProcEventInfo::GetHitMask(), ProcEventInfo::GetSpellInfo(), PROC_EX_ABSORB, and SpellInfo::SpellIconID.

Referenced by Register().

◆ HandleProc()

void spell_deathbringer_blood_link_blood_beast_aura::HandleProc ( AuraEffect const *  ,
ProcEventInfo eventInfo 
)
inlineprivate
1119 {
1121
1122 /*
1123 uint32 markCount = 0;
1124 if (Map* map = eventInfo.GetActor()->FindMap())
1125 if (InstanceMap* imap = map->ToInstanceMap())
1126 if (InstanceScript* isc = imap->GetInstanceScript())
1127 if (ObjectGuid sguid = isc->GetGuidData(3) //DATA_DEATHBRINGER_SAURFANG
1128 if (Creature* saurfang = ObjectAccessor::GetCreature(*eventInfo.GetActor(), sguid))
1129 markCount = saurfang->IsAIEnabled ? saurfang->AI()->GetData(123456) : 0; //FALLEN_CHAMPION_CAST_COUNT
1130 */
1131 int32 basepoints = int32(3.0f /*+ 0.5f + 0.5f*markCount*/);
1132
1133 eventInfo.GetActor()->CastCustomSpell(SPELL_BLOOD_LINK_DUMMY, SPELLVALUE_BASE_POINT0, basepoints, eventInfo.GetActionTarget(), true);
1134 return;
1135 }
std::int32_t int32
Definition: Define.h:103
@ SPELL_BLOOD_LINK_DUMMY
Definition: boss_deathbringer_saurfang.cpp:107
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:113
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
void PreventDefaultAction()
Definition: SpellScript.cpp:985

References Unit::CastCustomSpell(), ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), AuraScript::PreventDefaultAction(), SPELL_BLOOD_LINK_DUMMY, and SPELLVALUE_BASE_POINT0.

Referenced by Register().

◆ PrepareAuraScript()

spell_deathbringer_blood_link_blood_beast_aura::PrepareAuraScript ( spell_deathbringer_blood_link_blood_beast_aura  )
private

◆ Register()

void spell_deathbringer_blood_link_blood_beast_aura::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1138 {
1141 }
@ EFFECT_0
Definition: SharedDefines.h:31
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition: SpellAuraDefines.h:105
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
bool CheckProc(ProcEventInfo &eventInfo)
Definition: boss_deathbringer_saurfang.cpp:1111
void HandleProc(AuraEffect const *, ProcEventInfo &eventInfo)
Definition: boss_deathbringer_saurfang.cpp:1118

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_PROC_TRIGGER_SPELL.

◆ Validate()

bool spell_deathbringer_blood_link_blood_beast_aura::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

1107 {
1109 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_BLOOD_LINK_DUMMY, and _SpellScript::ValidateSpellInfo().