AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "OutdoorPvPHP.h"
#include "CreatureScript.h"
#include "Language.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPScript.h"
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
Go to the source code of this file.
Classes | |
class | OutdoorPvP_hellfire_peninsula |
Functions | |
void | AddSC_outdoorpvp_hp () |
void AddSC_outdoorpvp_hp | ( | ) |
Referenced by AddOutdoorPvPScripts().
const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A, LANG_OPVP_HP_CAPTURE_OVERLOOK_A, LANG_OPVP_HP_CAPTURE_STADIUM_A} |
Referenced by OPvPCapturePointHP::ChangeState().
const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H, LANG_OPVP_HP_CAPTURE_OVERLOOK_H, LANG_OPVP_HP_CAPTURE_STADIUM_H} |
Referenced by OPvPCapturePointHP::ChangeState().
const uint32 HP_LANG_LOSE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_LOSE_BROKENHILL_A, LANG_OPVP_HP_LOSE_OVERLOOK_A, LANG_OPVP_HP_LOSE_STADIUM_A} |
Referenced by OPvPCapturePointHP::ChangeState().
const uint32 HP_LANG_LOSE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_LOSE_BROKENHILL_H, LANG_OPVP_HP_LOSE_OVERLOOK_H, LANG_OPVP_HP_LOSE_STADIUM_H} |
Referenced by OPvPCapturePointHP::ChangeState().