1467 {
1468 switch (team)
1469 {
1471 {
1472
1473
1475
1476
1479
1480
1484
1486 break;
1487 }
1490 {
1491
1494
1495
1496 if (!init)
1498
1499
1503
1505 break;
1506 }
1507 }
1508
1509 if (!init)
1510 {
1513 }
1514 }
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
const WGWorkshopData WorkshopsData[WG_MAX_WORKSHOP]
Definition: BattlefieldWG.h:1072
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition: BattlefieldWG.h:498
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition: BattlefieldWG.h:504
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition: BattlefieldWG.h:501
@ BATTLEFIELD_WG_WORKSHOP_KEEP_WEST
Definition: BattlefieldWG.h:515
void GiveControlTo(TeamId team)
Definition: Battlefield.cpp:746
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition: Battlefield.cpp:473
BfGraveyard * GetGraveyardById(uint32 id) const
Definition: Battlefield.cpp:581
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition: Battlefield.cpp:479
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition: BattlefieldWG.cpp:297
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition: BattlefieldWG.cpp:539
void CapturePointTaken(uint32 areaId)
Definition: BattlefieldWG.cpp:335