978 {
980
982 {
984 }
985
987 {
991 break;
995 break;
999 break;
1000 }
1001
1003 {
1005 {
1010 break;
1015 break;
1020 break;
1021 }
1022 }
1023
1025 return true;
1026 }
@ GOSSIP_MENU_PETER_GALEN
Definition: npc_professions.cpp:234
@ GOSSIP_MENU_UNLEARN_CONFIRM_ELEMENTAL
Definition: npc_professions.cpp:242
@ GOSSIP_MENU_SARAH_TANNER
Definition: npc_professions.cpp:237
@ GOSSIP_MENU_UNLEARN_CONFIRM_TRIBAL
Definition: npc_professions.cpp:243
@ GOSSIP_MENU_OPTION_TRAIN
Definition: npc_professions.cpp:245
@ GOSSIP_MENU_THORKAF_DRAGONEYE
Definition: npc_professions.cpp:235
@ GOSSIP_MENU_OPTION_CONFIRM_UNLEARN_TRIBAL
Definition: npc_professions.cpp:248
@ GOSSIP_MENU_UNLEARN_CONFIRM_DRAGONSCALE
Definition: npc_professions.cpp:241
@ GOSSIP_MENU_OPTION_CONFIRM_UNLEARN_ELEMENTAL
Definition: npc_professions.cpp:247
@ GOSSIP_MENU_OPTION_CONFIRM_UNLEARN_DRAGONSCALE
Definition: npc_professions.cpp:246
@ GOSSIP_MENU_BRUMN_WINTERHOOF
Definition: npc_professions.cpp:236
@ GOSSIP_MENU_SEJIB
Definition: npc_professions.cpp:239
@ GOSSIP_MENU_CARYSSIA_MOONHUNTER
Definition: npc_professions.cpp:238
@ N_TRAINER_ELEMENTAL1
Definition: npc_professions.cpp:208
@ N_TRAINER_TRIBAL1
Definition: npc_professions.cpp:210
@ N_TRAINER_DRAGON1
Definition: npc_professions.cpp:206
@ N_TRAINER_DRAGON2
Definition: npc_professions.cpp:207
@ N_TRAINER_ELEMENTAL2
Definition: npc_professions.cpp:209
@ N_TRAINER_TRIBAL2
Definition: npc_professions.cpp:211
@ SKILL_LEATHERWORKING
Definition: SharedDefines.h:2910
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_TRAIN
Definition: ScriptedGossip.h:57
uint32 GetEntry() const
Definition: Object.h:115
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
bool HasSkill(uint32 skill) const
Definition: Player.cpp:5447
uint16 GetBaseSkillValue(uint32 skill) const
Definition: Player.cpp:5519
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:39
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:404
bool IsQuestGiver() const
Definition: Unit.h:762
uint8 GetLevel() const
Definition: Unit.h:1024