#include "GridNotifiers.h"
◆ NearestGameObjectTypeInObjectRangeCheck() [1/2]
Acore::NearestGameObjectTypeInObjectRangeCheck::NearestGameObjectTypeInObjectRangeCheck |
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WorldObject const & |
obj, |
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GameobjectTypes |
type, |
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float |
range |
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) |
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inline |
float i_range
Definition: GridNotifiers.h:766
GameobjectTypes i_type
Definition: GridNotifiers.h:765
WorldObject const & i_obj
Definition: GridNotifiers.h:764
◆ NearestGameObjectTypeInObjectRangeCheck() [2/2]
◆ operator()()
bool Acore::NearestGameObjectTypeInObjectRangeCheck::operator() |
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GameObject * |
go | ) |
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inline |
◆ i_obj
WorldObject const& Acore::NearestGameObjectTypeInObjectRangeCheck::i_obj |
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private |
◆ i_range
float Acore::NearestGameObjectTypeInObjectRangeCheck::i_range |
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private |
◆ i_type