AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_mage_cold_snap Class Reference
Inheritance diagram for spell_mage_cold_snap:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_mage_cold_snap)
 
bool Load () override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_mage_cold_snap::HandleDummy ( SpellEffIndex  )
inlineprivate
466 {
467 Player* caster = GetCaster()->ToPlayer();
468 // immediately finishes the cooldown on Frost spells
469
470 PlayerSpellMap const& spellMap = caster->GetSpellMap();
471 for (PlayerSpellMap::const_iterator itr = spellMap.begin(); itr != spellMap.end(); ++itr)
472 {
473 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
474 if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0)
475 {
476 SpellCooldowns::iterator citr = caster->GetSpellCooldownMap().find(spellInfo->Id);
477 if (citr != caster->GetSpellCooldownMap().end() && citr->second.needSendToClient)
478 caster->RemoveSpellCooldown(spellInfo->Id, true);
479 else
480 caster->RemoveSpellCooldown(spellInfo->Id, false);
481 }
482 }
483 }
@ SPELL_MAGE_COLD_SNAP
Definition: spell_mage.cpp:40
@ SPELLFAMILY_MAGE
Definition: SharedDefines.h:3531
@ SPELL_SCHOOL_MASK_FROST
Definition: SharedDefines.h:301
#define sSpellMgr
Definition: SpellMgr.h:825
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition: Player.h:193
Player * ToPlayer()
Definition: Object.h:201
Definition: Player.h:1081
PlayerSpellMap const & GetSpellMap() const
Definition: Player.h:1776
SpellCooldowns const & GetSpellCooldownMap() const
Definition: Player.h:1779
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition: Player.cpp:3536
Definition: SpellInfo.h:316
uint32 Id
Definition: SpellInfo.h:320
uint32 GetRecoveryTime() const
Definition: SpellInfo.cpp:2396
SpellSchoolMask GetSchoolMask() const
Definition: SpellInfo.cpp:1987
uint32 SpellFamilyName
Definition: SpellInfo.h:387
Unit * GetCaster()
Definition: SpellScript.cpp:401

References SpellScript::GetCaster(), SpellInfo::GetRecoveryTime(), SpellInfo::GetSchoolMask(), Player::GetSpellCooldownMap(), Player::GetSpellMap(), SpellInfo::Id, Player::RemoveSpellCooldown(), SPELL_MAGE_COLD_SNAP, SPELL_SCHOOL_MASK_FROST, SPELLFAMILY_MAGE, SpellInfo::SpellFamilyName, sSpellMgr, and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_mage_cold_snap::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

461 {
462 return GetCaster()->IsPlayer();
463 }
bool IsPlayer() const
Definition: Object.h:200

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_mage_cold_snap::PrepareSpellScript ( spell_mage_cold_snap  )
private

◆ Register()

void spell_mage_cold_snap::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

486 {
488 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:781
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHit
Definition: SpellScript.h:335
void HandleDummy(SpellEffIndex)
Definition: spell_mage.cpp:465

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHit, SPELL_EFFECT_DUMMY, and SpellEffectFn.