2637 {
2638 float addZ;
2640 {
2642 addZ = 30.0f;
2643 break;
2645 addZ = 13.0f;
2646 break;
2647 default:
2648 addZ = 15.0f;
2649 break;
2650 }
2651 Position const offset = {0.0f, 0.0f, addZ, 0.0f};
2655 }
@ NPC_SPIRIT_BOMB
Definition: icecrown_citadel.h:364
@ NPC_VILE_SPIRIT
Definition: icecrown_citadel.h:359
Definition: Position.h:27
void RelocateOffset(const Position &offset)
Definition: Position.cpp:59
Definition: Position.h:250
WorldLocation const * GetExplTargetDest()
Definition: SpellScript.cpp:416
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
WorldLocation * GetHitDest()
Definition: SpellScript.cpp:504