1248 {
1249
1251 {
1253 {
1255 {
1257 }
1259 {
1261 }
1262 else
1263 {
1266 }
1267 }
1268 }
1269
1270
1272 {
1274 {
1278 }
1279 }
1280
1282 return true;
1283 }
#define GOSSIP_UNLEARN_GNOMISH
Definition: npc_professions.cpp:102
@ S_GNOMISH
Definition: npc_professions.cpp:152
@ S_GOBLIN
Definition: npc_professions.cpp:151
@ GOSSIP_MENU_OPTION_GO_LEARN_DRAGONSCALE
Definition: npc_professions.cpp:255
@ GOSSIP_MENU_OPTION_GO_LEARN_TRIBAL
Definition: npc_professions.cpp:257
@ GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES
Definition: npc_professions.cpp:254
@ GOSSIP_MENU_OPTION_GO_LEARN_ELEMENTAL
Definition: npc_professions.cpp:256
#define GOSSIP_SENDER_LEARN
Definition: npc_professions.cpp:56
int32 DoHighUnlearnCost(Player *)
Definition: npc_professions.cpp:270
#define BOX_UNLEARN_ENGIN_SPEC
Definition: npc_professions.cpp:104
#define GOSSIP_LEARN_GNOMISH
Definition: npc_professions.cpp:100
#define GOSSIP_SENDER_UNLEARN
Definition: npc_professions.cpp:57
#define BOX_LEARN_ENGIN_SPEC
Definition: npc_professions.cpp:105
#define GOSSIP_LEARN_GOBLIN
Definition: npc_professions.cpp:99
#define GOSSIP_UNLEARN_GOBLIN
Definition: npc_professions.cpp:101
int32 DoLearnCost(Player *)
Definition: npc_professions.cpp:265
@ SKILL_LEATHERWORKING
Definition: SharedDefines.h:2910
@ SKILL_ENGINEERING
Definition: SharedDefines.h:2923
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:61
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
bool HasSkill(uint32 skill) const
Definition: Player.cpp:5447
uint16 GetBaseSkillValue(uint32 skill) const
Definition: Player.cpp:5519
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:404
uint8 GetLevel() const
Definition: Unit.h:1024
bool HasLeatherSpecialty(Player *player)
Definition: npc_professions.cpp:1242