502 {
506
510 }
@ EFFECT_1
Definition: SharedDefines.h:32
@ EFFECT_0
Definition: SharedDefines.h:31
@ EFFECT_2
Definition: SharedDefines.h:33
#define EFFECT_ALL
Definition: SharedDefines.h:38
#define AuraEffectCalcAmountFn(F, I, N)
Definition: SpellScript.h:772
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:760
#define AuraEffectCalcPeriodicFn(F, I, N)
Definition: SpellScript.h:778
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define SPELL_AURA_ANY
Definition: SpellScript.h:43
@ SPELL_AURA_MOD_SPELL_HIT_CHANCE
Definition: SpellAuraDefines.h:118
@ SPELL_AURA_MOD_EXPERTISE
Definition: SpellAuraDefines.h:303
@ SPELL_AURA_MOD_HIT_CHANCE
Definition: SpellAuraDefines.h:117
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
Definition: SpellScript.h:777
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:759
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition: SpellScript.h:771
HookList< EffectApplyHandler > OnEffectApply
Definition: SpellScript.h:738
void CalcPeriodic(AuraEffect const *, bool &isPeriodic, int32 &litude)
Definition: spell_generic.cpp:486
void CalculateExpertiseAmount(AuraEffect const *, int32 &amount, bool &)
Definition: spell_generic.cpp:468
void HandleEffectApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition: spell_generic.cpp:481
void CalculateSpellHitAmount(AuraEffect const *, int32 &amount, bool &)
Definition: spell_generic.cpp:455
void HandlePeriodic(AuraEffect const *aurEff)
Definition: spell_generic.cpp:495
void CalculateHitAmount(AuraEffect const *, int32 &amount, bool &)
Definition: spell_generic.cpp:442