42 {
44 {
47
48 if (!northBrazier || !southBrazier)
49 {
50 return false;
51 }
52
53
55 {
57 }
58
59
61 {
63 }
64 return false;
65 }
66 return false;
67 };
@ TYPE_LYCEUM
Definition: blackrock_depths.h:44
@ DATA_SF_BRAZIER_N
Definition: blackrock_depths.h:65
@ DATA_SF_BRAZIER_S
Definition: blackrock_depths.h:66
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ DONE
Definition: InstanceScript.h:60
@ NOT_STARTED
Definition: InstanceScript.h:57
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:184
Definition: GameObject.h:120
GOState GetGoState() const
Definition: GameObject.h:205
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
Definition: InstanceScript.h:142