AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_class_call_handler Class Reference
Inheritance diagram for spell_class_call_handler:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_class_call_handler)
 
bool Validate (SpellInfo const *) override
 
void FilterTargets (std::list< WorldObject * > &targets)
 
void HandleOnHitRogue (SpellEffIndex)
 
void HandleOnHitWarlock ()
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ FilterTargets()

void spell_class_call_handler::FilterTargets ( std::list< WorldObject * > &  targets)
inlineprivate
996 {
997 if (SpellInfo const* spellInfo = GetSpellInfo())
998 {
999 targets.remove_if([spellInfo](WorldObject const* target) -> bool
1000 {
1001 Player const* player = target->ToPlayer();
1002 if (!player || player->IsClass(CLASS_DEATH_KNIGHT)) // ignore all death knights from whatever spell, for some reason the condition below is not working x.x
1003 {
1004 return true;
1005 }
1006
1007 auto it = classCallSpells.find(spellInfo->Id);
1008 if (it != classCallSpells.end()) // should never happen but only to be sure.
1009 {
1010 return target->ToPlayer()->getClass() != it->second;
1011 }
1012
1013 return false;
1014 });
1015 }
1016 }
std::unordered_map< uint32, uint8 > const classCallSpells
Definition: boss_nefarian.cpp:973
@ CLASS_DEATH_KNIGHT
Definition: SharedDefines.h:146
Player * ToPlayer()
Definition: Object.h:201
Definition: Object.h:410
Definition: Player.h:1081
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition: Player.cpp:1284
Definition: SpellInfo.h:316
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411

References CLASS_DEATH_KNIGHT, classCallSpells, SpellScript::GetSpellInfo(), Player::IsClass(), and Object::ToPlayer().

Referenced by Register().

◆ HandleOnHitRogue()

void spell_class_call_handler::HandleOnHitRogue ( SpellEffIndex  )
inlineprivate
1019 {
1020 Unit* caster = GetCaster();
1021 Unit* target = GetHitUnit();
1022 if (!caster || !target)
1023 {
1024 return;
1025 }
1026
1027 Position tp = caster->GetFirstCollisionPosition(5.f, 0.f);
1028 target->NearTeleportTo(tp.GetPositionX(), tp.GetPositionY(), tp.GetPositionZ(), tp.GetOrientation());
1029 }
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY)
Definition: Object.cpp:2834
Definition: Position.h:27
float GetPositionZ() const
Definition: Position.h:118
float GetOrientation() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117
Definition: Unit.h:630
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:19979
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401

References SpellScript::GetCaster(), WorldObject::GetFirstCollisionPosition(), SpellScript::GetHitUnit(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and Unit::NearTeleportTo().

Referenced by Register().

◆ HandleOnHitWarlock()

void spell_class_call_handler::HandleOnHitWarlock ( )
inlineprivate
1032 {
1033 if (Unit* target = GetHitUnit())
1034 {
1035 target->CastSpell(target, SPELL_SUMMON_INFERNALS, true);
1036 }
1037 }
@ SPELL_SUMMON_INFERNALS
Definition: boss_nefarian.cpp:179

References SpellScript::GetHitUnit(), and SPELL_SUMMON_INFERNALS.

Referenced by Register().

◆ PrepareSpellScript()

spell_class_call_handler::PrepareSpellScript ( spell_class_call_handler  )
private

◆ Register()

void spell_class_call_handler::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1040 {
1042
1044 {
1046 }
1047 else if (m_scriptSpellId == SPELL_WARLOCK)
1048 {
1050 }
1051 }
@ SPELL_ROGUE
Definition: boss_nefarian.cpp:172
@ SPELL_WARLOCK
Definition: boss_nefarian.cpp:170
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_APPLY_AURA
Definition: SharedDefines.h:784
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition: SharedDefines.h:1420
#define EFFECT_ALL
Definition: SharedDefines.h:38
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:354
#define SpellHitFn(F)
Definition: SpellScript.h:349
uint32 m_scriptSpellId
Definition: SpellScript.h:107
HookList< HitHandler > OnHit
Definition: SpellScript.h:345
HookList< EffectHandler > OnEffectLaunchTarget
Definition: SpellScript.h:334
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:353
void HandleOnHitRogue(SpellEffIndex)
Definition: boss_nefarian.cpp:1018
void HandleOnHitWarlock()
Definition: boss_nefarian.cpp:1031
void FilterTargets(std::list< WorldObject * > &targets)
Definition: boss_nefarian.cpp:995

References EFFECT_0, EFFECT_ALL, FilterTargets(), HandleOnHitRogue(), HandleOnHitWarlock(), _SpellScript::m_scriptSpellId, SpellScript::OnEffectLaunchTarget, SpellScript::OnHit, SpellScript::OnObjectAreaTargetSelect, SPELL_EFFECT_APPLY_AURA, SPELL_ROGUE, SPELL_WARLOCK, SpellEffectFn, SpellHitFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_SRC_AREA_ENEMY.

◆ Validate()

bool spell_class_call_handler::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

991 {
993 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_SUMMON_INFERNALS, and _SpellScript::ValidateSpellInfo().