AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_koltira_deathweaver Class Reference
Inheritance diagram for npc_koltira_deathweaver:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_koltira_deathweaverAI
 

Public Member Functions

 npc_koltira_deathweaver ()
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_koltira_deathweaver()

npc_koltira_deathweaver::npc_koltira_deathweaver ( )
inline
215: CreatureScript("npc_koltira_deathweaver") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_koltira_deathweaver::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

231 {
232 return new npc_koltira_deathweaverAI(creature);
233 }

◆ OnQuestAccept()

bool npc_koltira_deathweaver::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

218 {
219 if (quest->GetQuestId() == QUEST_BREAKOUT)
220 {
222 creature->setActive(true);
223
225 pEscortAI->Start(false, false, player->GetGUID());
226 }
227 return true;
228 }
@ QUEST_BREAKOUT
Definition: chapter2.cpp:202
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
Definition: ScriptedEscortAI.h:53
CreatureAI * AI() const
Definition: Creature.h:140
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
void setActive(bool isActiveObject)
Definition: Object.cpp:1094
void SetStandState(uint8 state)
Definition: Unit.cpp:16726
uint32 GetQuestId() const
Definition: QuestDef.h:228

References Creature::AI(), CAST_AI, Object::GetGUID(), Quest::GetQuestId(), QUEST_BREAKOUT, WorldObject::setActive(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.