AzerothCore 3.3.5a
OpenSource WoW Emulator
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achievement_bg_control_all_nodes Class Reference
Inheritance diagram for achievement_bg_control_all_nodes:
AchievementCriteriaScript ScriptObject

Public Member Functions

 achievement_bg_control_all_nodes ()
 
bool OnCheck (Player *source, Unit *, uint32) override
 
- Public Member Functions inherited from AchievementCriteriaScript
bool IsDatabaseBound () const override
 
virtual bool OnCheck (Player *, Unit *, uint32)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_bg_control_all_nodes()

achievement_bg_control_all_nodes::achievement_bg_control_all_nodes ( )
inline
42: AchievementCriteriaScript("achievement_bg_control_all_nodes") { }
Definition: AchievementCriteriaScript.h:24

Member Function Documentation

◆ OnCheck()

bool achievement_bg_control_all_nodes::OnCheck ( Player source,
Unit ,
uint32   
)
inlineoverridevirtual

Reimplemented from AchievementCriteriaScript.

45 {
46 Battleground* bg = source->GetBattleground();
47 return bg && bg->AllNodesConrolledByTeam(source->GetTeamId());
48 }
Definition: Battleground.h:303
virtual bool AllNodesConrolledByTeam(TeamId) const
Definition: Battleground.h:323
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2108
Battleground * GetBattleground(bool create=false) const
Definition: Player.cpp:12228

References Battleground::AllNodesConrolledByTeam(), Player::GetBattleground(), and Player::GetTeamId().