AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_flame_leviathan_seat::boss_flame_leviathan_seatAI Struct Reference
Inheritance diagram for boss_flame_leviathan_seat::boss_flame_leviathan_seatAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 boss_flame_leviathan_seatAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void AttackStart (Unit *) override
 
void PassengerBoarded (Unit *who, int8 seatId, bool apply) override
 == Fields ======================================= More...
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

Vehiclevehicle
 
uint32 _despawnTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_flame_leviathan_seatAI()

boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::boss_flame_leviathan_seatAI ( Creature creature)
inline
721 : VehicleAI(creature), vehicle(creature->GetVehicleKit())
722 {
725 }
@ REACT_PASSIVE
Definition: Unit.h:548
#define ASSERT
Definition: Errors.h:68
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:73
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
Vehicle * GetVehicleKit() const
Definition: Unit.h:1696
Vehicle * vehicle
Definition: boss_flame_leviathan.cpp:727

References ASSERT, and REACT_PASSIVE.

Member Function Documentation

◆ AttackStart()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from VehicleAI.

757{ }

◆ EnterEvadeMode()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

731 {
733 }
void InstallAllAccessories(bool evading)
Definition: Vehicle.cpp:83

References Vehicle::InstallAllAccessories().

◆ PassengerBoarded()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

760 {
761 if (who->GetTypeId() != TYPEID_PLAYER || !me->GetVehicle())
762 return;
763
764 who->ApplySpellImmune(63847, IMMUNITY_ID, 63847, apply); // SPELL_FLAME_VENTS_TRIGGER
765 who->ApplySpellImmune(SPELL_MISSILE_BARRAGE, IMMUNITY_ID, SPELL_MISSILE_BARRAGE, apply);
766 who->ApplySpellImmune(SPELL_BATTERING_RAM, IMMUNITY_ID, SPELL_BATTERING_RAM, apply);
767
768 if (seatId == SEAT_PLAYER)
769 {
770 if (Unit* turret = me->GetVehicleKit()->GetPassenger(SEAT_TURRET))
771 {
772 if (apply)
773 {
774 turret->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
775 turret->GetAI()->AttackStart(who);
776 if (Creature* leviathan = me->GetVehicleCreatureBase())
777 leviathan->AI()->Talk(FLAME_LEVIATHAN_SAY_PLAYER_RIDING);
778 }
779 else
780 {
781 turret->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE);
782 turret->SetImmuneToAll(true);
783 if (turret->GetTypeId() == TYPEID_UNIT)
784 turret->ToCreature()->AI()->EnterEvadeMode();
785 }
786 }
787 }
788 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:35
@ TYPEID_PLAYER
Definition: ObjectGuid.h:36
@ UNIT_FLAG_NONE
Definition: UnitDefines.h:228
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
@ SPELL_BATTERING_RAM
Definition: boss_flame_leviathan.cpp:47
@ SPELL_MISSILE_BARRAGE
Definition: boss_flame_leviathan.cpp:49
@ SEAT_PLAYER
Definition: boss_flame_leviathan.cpp:168
@ SEAT_TURRET
Definition: boss_flame_leviathan.cpp:169
@ FLAME_LEVIATHAN_SAY_PLAYER_RIDING
Definition: boss_flame_leviathan.cpp:140
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
Definition: Creature.h:46
Definition: Unit.h:630
Vehicle * GetVehicle() const
Definition: Unit.h:1697
Creature * GetVehicleCreatureBase() const
Definition: Unit.cpp:18664
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:224

References Unit::ApplySpellImmune(), FLAME_LEVIATHAN_SAY_PLAYER_RIDING, Vehicle::GetPassenger(), Object::GetTypeId(), Unit::GetVehicleCreatureBase(), Unit::GetVehicleKit(), IMMUNITY_ID, SEAT_PLAYER, SEAT_TURRET, SPELL_BATTERING_RAM, SPELL_MISSILE_BARRAGE, TYPEID_PLAYER, TYPEID_UNIT, UNIT_FLAG_NONE, and UNIT_FLAG_NOT_SELECTABLE.

◆ Reset()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

736 {
738 }
Map * GetMap() const
Definition: Object.h:529
bool Is25ManRaid() const
Definition: Map.h:453
uint32 _despawnTimer
Definition: boss_flame_leviathan.cpp:728

◆ UpdateAI()

void boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from VehicleAI.

741 {
742 if (_despawnTimer)
743 {
744 _despawnTimer += diff;
745 if (_despawnTimer >= 2000)
746 {
747 _despawnTimer = 0;
748 if (Vehicle* veh = me->GetVehicle())
749 if (veh->GetPassenger(0) == me || veh->GetPassenger(1) == me)
751 }
752 }
753
755 }
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition: CombatAI.cpp:275
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2173
Definition: Vehicle.h:28

References VehicleAI::UpdateAI().

Member Data Documentation

◆ _despawnTimer

uint32 boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::_despawnTimer

◆ vehicle

Vehicle* boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::vehicle