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| boss_flame_leviathan_seatAI (Creature *creature) |
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void | EnterEvadeMode (EvadeReason) override |
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void | Reset () override |
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void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() More...
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void | AttackStart (Unit *) override |
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void | PassengerBoarded (Unit *who, int8 seatId, bool apply) override |
| == Fields ======================================= More...
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| VehicleAI (Creature *creature) |
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void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() More...
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void | MoveInLineOfSight (Unit *) override |
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void | AttackStart (Unit *) override |
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void | OnCharmed (bool apply) override |
| Called when unit is charmed. More...
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void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
| Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
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void | Talk (uint8 id, Milliseconds delay) |
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| CreatureAI (Creature *creature) |
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| ~CreatureAI () override |
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void | MoveCircleChecks () |
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void | MoveBackwardsChecks () |
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void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= More...
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void | TriggerAlert (Unit const *who) const |
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virtual bool | CanRespawn () |
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virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
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virtual void | JustEngagedWith (Unit *) |
| Called for reaction when initially engaged. More...
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virtual void | JustDied (Unit *) |
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virtual void | KilledUnit (Unit *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | IsSummonedBy (WorldObject *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | SummonedCreatureDespawnAll () |
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virtual void | SummonedCreatureEvade (Creature *) |
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virtual void | SpellHit (Unit *, SpellInfo const *) |
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virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
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virtual void | AttackedBy (Unit *) |
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virtual bool | IsEscorted () |
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virtual void | JustRespawned () |
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virtual void | MovementInform (uint32, uint32) |
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virtual void | PathEndReached (uint32) |
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void | OnCharmed (bool apply) override |
| Called when unit is charmed. More...
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virtual void | JustReachedHome () |
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void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
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virtual void | ReceiveEmote (Player *, uint32) |
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virtual void | OwnerAttackedBy (Unit *) |
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virtual void | OwnerAttacked (Unit *) |
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virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== More...
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virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= More...
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virtual bool | BeforeSpellClick (Unit *) |
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virtual void | OnSpellClick (Unit *, bool &) |
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virtual bool | CanSeeAlways (WorldObject const *) |
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virtual bool | CanBeSeen (Player const *) |
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virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
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virtual void | PetStopAttack () |
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virtual bool | CheckInRoom () |
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CreatureBoundary const * | GetBoundary () const |
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void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
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bool | IsInBoundary (Position const *who=nullptr) const |
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virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
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virtual bool | OnTeleportUnreacheablePlayer (Player *) |
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| UnitAI (Unit *unit) |
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virtual | ~UnitAI () |
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virtual bool | CanAIAttack (Unit const *) const |
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virtual void | AttackStart (Unit *) |
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virtual void | UpdateAI (uint32)=0 |
| Use to start attacking a target. Called just before JustEngagedWith() More...
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | OnCharmed (bool apply)=0 |
| Called when unit is charmed. More...
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virtual void | DoAction (int32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | SetGUID (ObjectGuid, int32=0) |
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virtual ObjectGuid | GetGUID (int32=0) const |
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Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
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template<class PREDICATE > |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. More...
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virtual void | JustExitedCombat () |
| Called when the unit leaves combat. More...
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virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| Called at any Damage to any victim (before damage apply) More...
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virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| Called at any Damage from any attacker (before damage apply) More...
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virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. More...
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virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. More...
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virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. More...
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virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. More...
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virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
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virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
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void | AttackStartCaster (Unit *victim, float dist) |
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SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
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SpellCastResult | DoCast (uint32 spellId) |
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SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. More...
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SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. More...
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SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. More...
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float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
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void | DoMeleeAttackIfReady () |
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bool | DoSpellAttackIfReady (uint32 spell) |
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void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
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virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. More...
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virtual void | sGossipHello (Player *) |
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virtual void | sGossipSelect (Player *, uint32, uint32) |
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virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual void | sQuestAccept (Player *, Quest const *) |
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virtual void | sQuestSelect (Player *, Quest const *) |
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virtual void | sQuestComplete (Player *, Quest const *) |
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virtual void | sQuestReward (Player *, Quest const *, uint32) |
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virtual void | sOnGameEvent (bool, uint16) |
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virtual std::string | GetDebugInfo () const |
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