1371 {
1374 {
1377 {
1378 p->RewardPlayerAndGroupAtEvent(36764, caster);
1379 p->RewardPlayerAndGroupAtEvent(36770, caster);
1380
1383 {
1384 c->DespawnOrUnsummon(7000);
1385 c->AI()->Talk(0, p);
1386 c->m_Events.AddEvent(
new SlaveRunEvent(*c), c->m_Events.CalculateTime(3000));
1387 }
1388 }
1389 }
1390 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
Definition: Creature.h:43
Player * ToPlayer()
Definition: Object.h:201
Creature * ToCreature()
Definition: Object.h:205
Definition: Player.h:1081
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401
Definition: pit_of_saron.cpp:1340