AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_bonked Class Reference
Inheritance diagram for spell_gen_bonked:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_gen_bonked)
 
bool Validate (SpellInfo const *) override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_gen_bonked::HandleScript ( SpellEffIndex  )
inlineprivate
4200 {
4201 if (Player* target = GetHitPlayer())
4202 {
4203 Aura const* aura = GetHitAura();
4204 if (!(aura && aura->GetStackAmount() == 3))
4205 {
4206 return;
4207 }
4208
4209 target->CastSpell(target, SPELL_FOAM_SWORD_DEFEAT, true);
4210 target->RemoveAurasDueToSpell(SPELL_BONKED);
4211
4212 if (Aura const* onGuardAura = target->GetAura(SPELL_ON_GUARD))
4213 {
4214 if (Item* item = target->GetItemByGuid(onGuardAura->GetCastItemGUID()))
4215 {
4216 target->DestroyItemCount(item->GetEntry(), 1, true);
4217 }
4218 }
4219 }
4220 }
@ SPELL_BONKED
Definition: spell_generic.cpp:4184
@ SPELL_FOAM_SWORD_DEFEAT
Definition: spell_generic.cpp:4185
@ SPELL_ON_GUARD
Definition: spell_generic.cpp:4186
Definition: Item.h:220
Definition: Player.h:1064
Definition: SpellAuras.h:87
uint8 GetStackAmount() const
Definition: SpellAuras.h:148
Aura * GetHitAura()
Definition: SpellScript.cpp:554
Player * GetHitPlayer()
Definition: SpellScript.cpp:471

References SpellScript::GetHitAura(), SpellScript::GetHitPlayer(), Aura::GetStackAmount(), SPELL_BONKED, SPELL_FOAM_SWORD_DEFEAT, and SPELL_ON_GUARD.

Referenced by Register().

◆ PrepareSpellScript()

spell_gen_bonked::PrepareSpellScript ( spell_gen_bonked  )
private

◆ Register()

void spell_gen_bonked::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

4223 {
4225 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_1
Definition: SharedDefines.h:32
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition: SharedDefines.h:855
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition: spell_generic.cpp:4199

References EFFECT_1, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.

◆ Validate()

bool spell_gen_bonked::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

4195 {
4197 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_BONKED, SPELL_FOAM_SWORD_DEFEAT, SPELL_ON_GUARD, and _SpellScript::ValidateSpellInfo().