210 {
212 {
216 caster->CastSpell(caster, randomTractorSpellID, true);
217 }
218 }
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_SUMMON_TRACTOR_BEAM_6
Definition: boss_gruul.cpp:55
@ SPELL_SUMMON_TRACTOR_BEAM_7
Definition: boss_gruul.cpp:56
@ SPELL_SUMMON_TRACTOR_BEAM_3
Definition: boss_gruul.cpp:52
@ SPELL_SUMMON_TRACTOR_BEAM_2
Definition: boss_gruul.cpp:51
@ SPELL_SUMMON_TRACTOR_BEAM_4
Definition: boss_gruul.cpp:53
@ SPELL_SUMMON_TRACTOR_BEAM_8
Definition: boss_gruul.cpp:57
@ SPELL_SUMMON_TRACTOR_BEAM_5
Definition: boss_gruul.cpp:54
@ SPELL_SUMMON_TRACTOR_BEAM_1
Definition: boss_gruul.cpp:50
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Unit * GetCaster()
Definition: SpellScript.cpp:401