393 {
394 float x = 0.0f, y = 0.0f, z = 0.0f;
395
397 return false;
398
399 uint32 triggerId = trigger->entry;
401 return false;
402
403 switch (triggerId)
404 {
406 x = 3044.176f;
407 y = 3610.692f;
408 z = 143.61f;
409 break;
411 x = 3114.87f;
412 y = 3687.619f;
413 z = 143.62f;
414 break;
416 x = 3017.79f;
417 y = 3746.806f;
418 z = 144.27f;
419 break;
421 x = 2950.63f;
422 y = 3719.905f;
423 z = 143.33f;
424 break;
425 }
426
430 return false;
431 }
std::uint32_t uint32
Definition: Define.h:107
@ SUMMON_COOLDOWN
Definition: areatrigger_scripts.cpp:376
@ NPC_SPOTLIGHT
Definition: areatrigger_scripts.cpp:375
@ SPELL_A52_NEURALYZER
Definition: areatrigger_scripts.cpp:374
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:48
Seconds GetGameTime()
Definition: GameTime.cpp:38
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:18863
bool IsAlive() const
Definition: Unit.h:1654