#include "GridNotifiers.h"
◆ PlayerAtMinimumRangeAway()
Acore::PlayerAtMinimumRangeAway::PlayerAtMinimumRangeAway |
( |
Unit const * |
unit, |
|
|
float |
fMinRange |
|
) |
| |
|
inline |
float fRange
Definition: GridNotifiers.h:1566
Unit const * unit
Definition: GridNotifiers.h:1565
◆ operator()()
bool Acore::PlayerAtMinimumRangeAway::operator() |
( |
Player * |
player | ) |
|
|
inline |
1556 {
1557
1559 return true;
1560
1561 return false;
1562 }
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1327
bool IsGameMaster() const
Definition: Player.h:1175
bool IsAlive() const
Definition: Unit.h:1654
References fRange, Unit::IsAlive(), Player::IsGameMaster(), WorldObject::IsWithinDist(), and unit.
◆ fRange
float Acore::PlayerAtMinimumRangeAway::fRange |
|
private |
◆ unit
Unit const* Acore::PlayerAtMinimumRangeAway::unit |
|
private |