1469 {
1470 switch (team)
1471 {
1473 {
1474
1475
1477
1478
1481
1482
1486
1488 break;
1489 }
1492 {
1493
1496
1497
1498 if (!init)
1500
1501
1505
1507 break;
1508 }
1509 }
1510
1511 if (!init)
1512 {
1515 }
1516 }
const WGWorkshopData WorkshopsData[WG_MAX_WORKSHOP]
Definition: BattlefieldWG.h:1074
@ BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
Definition: BattlefieldWG.h:500
@ BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
Definition: BattlefieldWG.h:506
@ BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
Definition: BattlefieldWG.h:503
@ BATTLEFIELD_WG_WORKSHOP_KEEP_WEST
Definition: BattlefieldWG.h:517
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
@ TEAM_HORDE
Definition: SharedDefines.h:761
void GiveControlTo(TeamId team)
Definition: Battlefield.cpp:746
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition: Battlefield.cpp:473
BfGraveyard * GetGraveyardById(uint32 id) const
Definition: Battlefield.cpp:581
void SendUpdateWorldState(uint32 field, uint32 value)
Update data of a worldstate to all players present in zone.
Definition: Battlefield.cpp:479
void UpdateCounterVehicle(bool init)
Vehicle world states update.
Definition: BattlefieldWG.cpp:297
uint32 GetAreaByGraveyardId(uint8 gId) const
Definition: BattlefieldWG.cpp:539
void CapturePointTaken(uint32 areaId)
Definition: BattlefieldWG.cpp:335