424 {
429 }
@ EFFECT_2
Definition: SharedDefines.h:33
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ SPELL_AURA_OBS_MOD_POWER
Definition: SpellAuraDefines.h:84
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:753
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:742
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
void OnRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_hunter.cpp:416
bool CheckProc(ProcEventInfo &procInfo)
Definition: spell_hunter.cpp:387
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition: spell_hunter.cpp:396
void OnApply(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition: spell_hunter.cpp:409