1022 {
1027 return;
1028
1030 }
@ SPELL_TELEPORT_TO_FORTRESS
Definition: zone_wintergrasp.cpp:70
@ BATTLEFIELD_BATTLEID_WG
Definition: Battlefield.h:35
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:77
Definition: Battlefield.h:204
TeamId GetDefenderTeam()
Definition: Battlefield.h:275
Definition: Player.h:1081
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2108
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
uint8 GetLevel() const
Definition: Unit.h:1024
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590