354 {
358 }
@ SPELL_SHADOW_INFERNO_DAMAGE
Definition: black_temple.h:111
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:113
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:150
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
void SetAmount(int32 amount)
Definition: SpellAuraEffects.h:66
AuraEffect * GetEffect(uint8 effIndex) const
Definition: SpellAuras.h:175
void PreventDefaultAction()
Definition: SpellScript.cpp:985
Aura * GetAura() const
Definition: SpellScript.cpp:1045
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030