799 {
801
803 if (pPalehoof && pPalehoof->
IsAlive())
804 {
805
808
810 }
811 return true;
812 }
@ ACTION_START_EVENT
Definition: boss_palehoof.cpp:71
@ DATA_GORTOK_PALEHOOF
Definition: utgarde_pinnacle.h:30
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:689
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
virtual void DoAction(int32)
Definition: UnitAI.h:212
Definition: Creature.h:43
CreatureAI * AI() const
Definition: Creature.h:140
void SetGoState(GOState state)
Definition: GameObject.cpp:2479
void SetGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:218
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
static ObjectGuid const Empty
Definition: ObjectGuid.h:120
bool IsAlive() const
Definition: Unit.h:1654
Definition: InstanceScript.h:142
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:98