260 {
265 return;
266
267 Position pos = {-466.795f, 272.863f, -90.447f, 1.57f};
269 {
272 }
273 }
@ NPC_SHADE_OF_HAKKAR
Definition: sunken_temple.h:56
@ TYPE_HAKKAR_EVENT
Definition: sunken_temple.h:33
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ NOT_STARTED
Definition: InstanceScript.h:57
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:53
Definition: TemporarySummon.h:40
Map * FindMap() const
Definition: Object.h:537
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1203
Definition: Position.h:27
Definition: InstanceScript.h:142
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2174
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
Unit * GetCaster()
Definition: SpellScript.cpp:401