897 {
900 }
@ SPELL_ICE_BOMBARDMENT
Definition: boss_ahune.cpp:76
Definition: Position.h:27
float GetPositionZ() const
Definition: Position.h:118
float GetPositionX() const
Definition: Position.h:116
void GetPosition(float &x, float &y) const
Definition: Position.h:121
float GetPositionY() const
Definition: Position.h:117
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
WorldLocation * GetHitDest()
Definition: SpellScript.cpp:504
Unit * GetCaster()
Definition: SpellScript.cpp:401